Electronics Learning and Creativity

It has often been asked “How do you manage and assess creativity in school electronics”. Having just read an article by David Warlick, asking the question “Are they students or are they learners?”, I believe that creative working in electronics does require learners. The table below provides useful comparisons for you to make your own decision.

When assessing creativity, it’s certainly not about looking for knowledge gained, but looking for what has been produced or accomplished with that knowledge. Project Tools (PLUS) aims to facilitate learning and creativity through hands-on tasks and problem-solving activities.

 

Students

Learners

Relationship with educators

Students are employees, expected to obediently follow instructions.

Learners are citizens with a vested interest in the learning society.

Relationship with other “Students”

Students are competitors

Learners are collaborators

Motivation

Obligation: Students are culturally obliged to work for the teacher & for compensation (below)

Responsibility: Learners are motivated by an understood and realized “value” in their work, especially when it is valuable to others.

Compensation

Institution-defined grades and gateways to college (another institution) and a good job (another institution)

A sense of ongoing accomplishment that is not delivered but earned, and not symbolic but tangible and valuable — an investment.

Mode of Operation

Compliant, group-disciplined, objective-oriented, and trainable

Persevering, self-disciplined, group-, goal-and product-oriented, resourceful, and learning in order to produce and accomplish rather than simply achieving learning.

Why?

Compelled

Curious

Equipped

..with packaged knowledge and tools for recording packaged knowledge — prescribed and paced learning

..with tools for exploring a networked variety of content, experimenting with that content, and discovering, concluding, and constructing knowledge — self-invented learning

Assessment

Measuring what has been learned.

Measuring what the learner can do with what has been learned.

About Quinn

Designer and founder of QuickLink Systems
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