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Managing Creative Projects and Activities DEFINING CREATIVITY: "Characteristics of creativity involve imaginative thinking that leads to a purposeful activity to achieve an objective, resulting in something original and of value in relation to the objective sought..." HISTORY/BACKGROUND: The National Advisory Committee's report (DfEE, 1999) states that we are all, or can be, creative to a lesser or greater degree if we are given the opportunity. In 2002 Ofsted reported that in 'some schools, there is insufficient attention to the processes of designing, particularly in Key Stage 3 where pupils' experience of design and technology is merely a sequence of short focused practical tasks with no opportunity to apply their own ideas in a longer design task'. The National Strategies set about to rebalance this in schools. The 2008 National Curriculum now emphasises the need for more open-ended project setting; where creative working is developed through encouraging personal learning & thinking and more autonomous working (either individual, paired or group). TEACHERS ARE "KEY" TO PROVIDING CREATIVE OPPORTUNITIES: "Creativity
is not an easy phenomenon to define and hence understand. Perhaps this
is partly the reason why there seems to be ‘issues’ in creativity
and design and technology education...The teacher, it is argued, has an
important role to play within this system. Firstly, teachers of D&T
must attempt to understand, value and have positive attitudes towards
creativity. Only then, it is argued, can pupils access and eventually
become part of the creative D&T domain, as it is the teachers
who ‘sanction’ creative work." Developing
creativity and problem solving skills • using
imagination; It is not
difficult to relate these four features to the central activity of design
& technology: pupils designing what they are going to make and then
making what they have designed. This is stated in the opening sentence
of the importance statement for design & technology (quoted above)
and then reinforced strongly with an additional reference to problem solving
as follows: How Project Tools Supports Creative Activities To begin, the Project Tools' "Acorn" tasks and interractive tutorials build the necessary skills, knowledge and understanding through its short focused hands-on activities. Learners can then more confidently go on to generate ideas for original design and make projects.The Project Tools (SmartStart) software can be used to develop up to 1000 different system designs based on the single generic Fasttrack PCB. For every developed system, Project Tools generates 2-page assembly guides showing: block diagrams, pictorial circuit views, component tables, making & testing info. After printing, these essential guides help to ensure more successful practical outcomes as the projects can be undertaken more independently. Teachers also find it easier to manage, as these making activities only need one ready-to-use PCB layout needed for all the projects. Project Units for Yr.7(159KB) , Yr8(144KB) and Yr9(149KB) from DFES Standards Site Visit
the Project
Examples
from Years 8 and 9 that
have been made using the generic FastTrack pcb and Project
Tools (SmartStart) software. |
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